![]() Credits Fomar0153 Terms of Use As long as I am credited, you may use this plugin in your projects both commercial and non-commercial. A: Please double check you have your tilesize set to the correct width/height. Columns are the animation ie walking, while the rows are the sprites directional facing. For example: Ace64Dungeon_A5.png (this is the 64 pixel version the game will use) !Ace64Dungeon_A5.png (this is the 48 pixel version the editor will use, note it has ! - the default key string) You are welcome to use my resource converters to faciliate using this plugin: FAQ Q: My map looks like garbage. If you look at the image file itself, each 'character sprite' is broken down into 3 columns, with 4 rows. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program. Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. They must have the same name, except the editor version has an additional string, (the key string from the plugin manager). Undertale was not made in rpgmaker so the way those sprites have been formatted are not compatible with the way rpgmaker reads sprites. Ok so how this works is there are two copies of the tileset, one for the editor and one for the game. Customise the options to your liking and then click ok. Create a new entry and select this plugin from the list. Inside RPG Maker MZ's editor, open the Plugin Manager. Top: 64px tile Bottom: 32px tiles How to Use Place the plugin in your project's js/plugins/ folder. ![]()
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